top of page
1.png

Improving the Marbles Museum's Wayfinding

The Marbles Children's Museum in Raleigh, North Carolina, was looking to redesign its museum map to better enhance visitors' wayfinding experience throughout the museum, as well as the planning of the trip to the museum.

Role

Protoyping, Interaction design, Layout design, motion graphics

Timeline

1.5 months

Team

Madison, Danielle, Makaela 

Tools

Adobe Illustrator, Photoshop, Adobe Dimension, Sketchup, Figma

Here is a brief project breakdown to quickly skim

Quick Overview 

What did I do?

I helped redesign the Marbles Children’s Museum’s wayfinding system by creating a cohesive set of maps. The map designs that where created where a simplified 2D museum map, a 3D prototype for a physical kiosk display, a printable visitor map, and an interactive digital website map.

Why was it done?

The redesign was created to enhance visitors’ navigation and trip planning experience, ensuring the museum’s layout felt intuitive, engaging, and accessible for all ages.

What impact did it have?

The new design improved wayfinding clarity, created a more unified visual system across physical and digital platforms, and added playful, tactile elements that reflected the museum’s interactive spirit.

What did I learn?

I learned how to translate spatial environments into clear visual systems, prototype physical and digital interactions cohesively, and balance functionality with playfulness in a family-friendly design.

5.1.jpg

Marbles Museum is a place that values engaging experiences for both young and old. With new and emerging exhibits, our map redesign aims to be adaptable, functional and playful. We created a kiosk with interchangeable components, a map simplified in its design, and a fun tactile interaction for all.

Pain Points

After conducting multiple interviews  and observing behaviors of Marbles Kids Musam's visitors, we developed these main common pain points and solution ideas

Poorly Located:

Clearly label entrances & exits. Add path to IMAX & Play Annex

Spaces:

Use simple colors to show the different types of rooms and areas

Odd Hierarchy:

Remove “Imagine. Discover. Learn.” Have all logos encapsulated in same sized circle

Incomplete & Incorrect:

Use current floor plans and include the Play Annex

Project Elements

1.png

Adaptable

Use pegs as a way to attach and detach the logo from the room, making it easy to add and take away exhibits. 

3.png

Universal

Incorporates the exhibit logos and universally known icons for restrooms, elevators, etc.

4.png

Playful & Functional

A high relief design on a kiosk that draws the attention of both children and adults, at a
height that children could touch, but not too low for parents 

Thank You

Design Process

Interviews

  • Only saw elevator map

  • Would like to see map either in main area or a digital one

  • Would use the map to find new exhibits

  • Wants an activity incorporated into the map to help the kids explore

  • Did not see a map and did not look for one

  • Usually goes to the same exhibits when she walks in

  • Map should be after welcome desk

  • Could have digital map for parents, but appreciates physical copies

  • Did not see a map at all

  • Would like to see it in the center rather than on a wall

  • Her kids know their way around so she follows them

  • Would use a digital map from a QR code

Observations

Observations.png

Interview Takeaways

Interview takeaways.png
Interview takeaways.png
Interview takeaways.png
Based on our findings, most vistors want a map that is easy to locate and catered to kids.

Early Sketches

5.png

Main Map Design

2.png
6.png

Printable Map & Activity

7.png
Frame 427320146.png

Insights

This project taught me that designing for people in an environment centered around play requires empathy and adaptability. I learned to think beyond visuals and focus on how visitors and staff interact with the space. Through research, I discovered how tactile interaction and clear organization can make navigation both intuitive and engaging. Overall, this experience showed me how thoughtful design can bring clarity to complex spaces while inspiring curiosity and connection.

End.png
Screenshot 2025-10-28 at 9.28.33 AM.png
bottom of page